Mirror's Edge (2008)
Mirror’s Edge isn’t just a game — it’s a rhythm. A whitewashed dystopia where red rails guide your path and helicopters watch from above. You play as Faith, a Runner — navigating a totalitarian city not through streets, but across rooftops and air vents. The game trades bullets for motion, turning every sprint, wall-run, and rooftop leap into a heartbeat. It’s clean, it’s raw, and it’s still unmatched. First-person parkour with real weight and flow Minimalist art direction with iconic red cues Original ambient soundtrack by Solar Fields A story of rebellion told in motion
Timesplitters: Future Perfect (2005)
A fast-paced, no-apologies shooter that throws you from haunted castles to future labs and right back into the past — sometimes all in one level. Timesplitters: Future Perfect is the golden age of couch multiplayer. Silly, violent, endlessly replayable. Featuring a time-traveling cop, a monkey with a flamethrower, and the best co-op campaign nobody talks about. This one’s for those who miss the chaos.
Pelican Afterglow Controller (PS2, 2004)
Third-party, glowing, clunky — but somehow legendary. The Pelican Afterglow was a staple of late-night couch co-op, lighting up like a rave whenever you pressed start. Transparent plastic shell with blue LED glow, Fully compatible with PlayStation 2, Dual analog sticks, vibration feedback, Long cord (2.5m) and turbo function
Battle Realms (2001)
A cult classic RTS where combat is only half the game. In Battle Realms, peasants become warriors through training, not just clicks. Water is your currency, honor your strategy. Inspired by samurai legends and Asian mythology, it brings a living world full of weather, unit growth, and morally rich factions. Every battle feels like a story told with steel and fire. Deep real-time strategy with unique unit evolution, Four distinct clans with lore-driven mechanics, Dynamic environments: rain, mud, bamboo forests, Cinematic battles and atmospheric music
Legacy of Kain: Soul Reaver (1999)
Soul Reaver drops you into Nosgoth — a decaying, gothic realm where time eats itself. You are Raziel, a betrayed vampire turned wraith, hunting your former brothers across a fractured world. This isn’t a game of fast reflexes; it’s one of atmosphere, of puzzles in stone temples, of phasing between material and spectral planes. The voice acting is Shakespearean, the architecture is cursed, and the soundtrack hums with ghostly ruin. A true relic — one that still drips with ambition. Dual-world mechanic: shift between realms in real time, Gothic level design full of secrets and verticality, Deep lore, unforgettable voice acting and cutscenes, Combat with claws, soul-devouring, and improvised weapons
Catan (The Settlers of Catan) (Board Game, 1995)
The classic resource-trading strategy that started a board game revolution. Build roads, settlements, and cities while negotiating with your friends. 3-4 players (expandable), Modular hex board for endless replayability, Simple rules, deep strategy, Includes expansions and detailed pieces
S.T.A.L.K.E.R.: Shadow of Chernobyl (PC, 2007)
Step into the Zone — a haunted no man’s land crawling with anomalies, radiation, and broken men. This is not your average FPS: it’s survival through bleak skies, rusted bunkers, and open-ended fear. Open-world exploration in post-Soviet decay, Dynamic A-life AI ecosystem, Survival mechanics with real-time day/night cycle, Deep modding support
Enslaved: Odyssey to the West (Xbox 360, 2010)
Post-apocalypse never looked this alive. A retelling of "Journey to the West" wrapped in lush overgrowth, motion-captured emotion, and solid combat. Companion-based platforming and puzzles, Strong narrative with performance capture, Melee-focused combat system, Beautiful world-building
Quake IV (PC, 2005)
Industrial metal, brutal weapons, and a cold Strogg war. This is Quake with a campaign — grim, fast, and still faster than most modern shooters. High-speed shooting with classic Quake weapons, Single-player story in the Quake universe, Sci-fi horror atmosphere, Mech segments + squad missions
Max Payne 2: The Fall of Max Payne (PC, 2003)
A noir-soaked fever dream of bullet time, painkillers, and regret. Max returns older, more broken — but still deadly. Style bleeds from every frame. Iconic bullet time shooting mechanics, Graphic novel-style cutscenes, Gritty, emotional noir storytelling, Atmospheric level design with interactive physics
Baten Kaitos: Eternal Wings and the Lost Ocean (GameCube, 2003)
A forgotten gem in the JRPG sky. Breathtaking pre-rendered environments, card-based combat, and a twist-heavy plot that pulls you deep. Unique Magnus card battle system, Fully voiced story with deep lore, Lush, painted backgrounds and rich music, Dozens of hours of RPG gameplay
Hori Fighting Commander 3 Pro (PS3, 2012)
Not flashy, just deadly. Precision-tuned for 2D fighters and retro replays. No analog fluff — just clean d-pads, fast triggers, and reliability from Hori. 6-button arcade layout, Adjustable d-pad angle, Turbo and macro functions, Plug-and-play with most fighters
Nintendo Game Boy (Original Grey) (1989)
That unmistakable chime. Tetris. Green-tinted dreams. The handheld that changed everything — and still works like a brick. Dot matrix screen with contrast slider, Link cable port intact, Accepts 4x AA batteries (not included), Compatible with all GB/GBC carts
Killer7 (GameCube, 2005)
A fever dream dressed as a rail shooter. Seven personalities, one assassin, and a twisted political narrative unlike anything you've ever played. Cel-shaded, psychotic, stylish. On-rails movement with free-aim combat, Psychological thriller narrative, Distinct cel-shaded aesthetic, Bizarre yet memorable boss fights
SEGA Saturn Mouse (JP) (1995)
Designed for visual novels and FPS ports, this oddity is a time capsule of SEGA’s PC-console hybrid dreams. Compatible with Saturn games that support mouse input, Smooth 2-button design with wide scroll pad, Long cable, uses DE-9 port, Original Japanese packaging included
SSX Tricky (PS2, 2001)
The slopes are steep and the gravity’s loose. This is snowboarding at arcade max, where flips break physics and the soundtrack never lets up. Insane tricks and mid-air stunts, Stylized characters with voiceovers, EA BIG energy and iconic soundtrack, Competitive racing meets freestyle chaos
Advance Wars: Dual Strike (Nintendo DS, 2005)
Tiny armies, massive consequences. Turn-based strategy perfected on two screens, with enough depth to keep you calculating for hours. Turn-based grid combat with terrain tactics, Multiple COs with special powers, Dual-screen support for battlefield overview, Campaign + skirmish + multiplayer
Dreamcast VMU (Visual Memory Unit) (Clear Blue)
It’s a great memory card. It’s a mini-console. It beeped at 2am. And we loved it. 128KB storage for Dreamcast games, Built-in LCD screen with mini-games, Tamagotchi-style input + D-pad, Battery slot for standalone use
Final Fantasy IX Strategy Guide (BradyGames) (2000)
So much charm, so many side quests. This guide holds maps, equipment trees, boss strats — and nostalgia printed in grayscale. Covers entire game with side content, Full character bios and story breakdown, Bonus artwork sections, 208 pages
Nintendo GameCube Console (Indigo) (2001)
A cube-shaped powerhouse packed with exclusive games like Metroid Prime and Super Smash Bros. Melee. Iconic handle for on-the-go gaming. Compact design with 4 controller ports, Supports memory cards and digital AV out, Compatible with Game Boy Advance link cable, PAL region version, tested and working
Gloomhaven: Jaws of the Lion (Board Game, 2020)
A streamlined, more accessible version of the sprawling tactical RPG board game. Dive into rich story campaigns with tactical combat. Campaign-driven cooperative gameplay, Modular map tiles and card-based combat, Simplified setup for faster play, High replayability with branching storylines
Sony PlayStation 2 Slim (SCPH-70000) (2004)
The bestselling console of all time, slim and sleek. Backward compatible with PS1 games and packed with a huge library. Slim model with built-in Ethernet port, Supports DVD playback, Compatible with all PS2 accessories, Tested and working perfectly
Funko Pop! Geralt of Rivia (The Witcher 3) (Figure, 2019)
Vinyl figure capturing Geralt’s iconic look from The Witcher 3. Perfect for collectors and fans of the series. Approx. 10 cm tall, Detailed sculpt with signature silver sword, Official licensed product, In original box, unopened
Terraforming Mars (Board Game, 2016)
Strategically develop Mars by managing resources and projects, competing to raise temperature, oxygen, and ocean coverage. 1-5 players, medium-heavy strategy, Multiple corporation options, Card-driven gameplay with huge variety, Highly replayable and competitive
Microsoft Xbox Original Console (2001)
The first step into Microsoft’s console legacy. Known for powerful hardware and exclusives like Halo: Combat Evolved. Integrated hard drive (8 or 10 GB), Four controller ports, Ethernet port for Xbox Live, Tested and working
Carcassonne (2000)
A quiet medieval countryside turns into a competitive tile-laying battlefield. Build cities, roads, and cloisters while outwitting your rivals. 2–5 players, ~35 minutes, Endless combinations with modular tiles, Easy to learn, hard to master, Great with expansions or solo play
Nintendo Power Issue #100 (September 1997)
A legendary milestone issue — packed with retrospectives, secrets, and a holographic Mario 64 cover. Celebrating 100 issues of deep Nintendo coverage. Collector’s holographic foil cover (Super Mario 64), Previews of GoldenEye 007, Castlevania 64, Yoshi's Story, Exclusive developer interviews and cheat codes, 100-page special with fan letters and top moments, Condition: Slight spine wear, all pages intact, poster missing
Ticket to Ride: Europe (2005)
Build your own railway empire across 20th-century Europe. Elegant, relaxing, and quietly competitive — a modern classic. 2–5 players, ~45 minutes, Simple rules, deep tactics, Beautiful board and train pieces, Great for families or casual nights
GamePro Magazine Issue #144 (September 2000)
A late‑era classic packed with PlayStation/Dreamcast coverage. Front and center: The Spider’s Edge – Spider‑Man (PS1) gets an in‑depth feature. Previews & reviews of Tony Hawk’s Pro Skater, Medievil II, NFL Blitz 2001, Marvel vs. Capcom, Striker Pro 2000 and more, Reviews across platforms: Dreamcast Online, PS1, PC, N64, Cheat codes, insider tips, colorful layouts typical of millennial gaming nostalgia
HORIPAD Mini (Wired, Switch)
A compact, officially licensed controller from Hori. Perfect for smaller hands or travel setups — lightweight but responsive. Wired USB connection (3 m cable), No rumble or gyro — pure simplicity, Great for 2D games and fighters, Available in multiple colors and character designs
GamePro Magazine Issue #120 (September 1998)
A late‑’90s gem capturing the transitional era of gaming — from CRTs to early 3D. Packed with previews, reviews, and exclusive content for PlayStation, N64, Dreamcast, and PC. Cover Feature: NFL Blitz (N64/PS) — gameplay breakdown and competitive tips, Spotlight: Oddworld: Abe’s Exoddus deep dive, Sneak previews for Thrill Kill (PS, ultimately unreleased) and WCW/NWO Revenge (N64)
8BitDo SN30 Pro Bluetooth Controller
Retro looks, modern guts. Inspired by the classic SNES design but loaded with tech — perfect for retro emulators, Switch, or PC play. Wireless Bluetooth, USB-C wired option, Compatible with Switch, PC, macOS, Android, Raspberry Pi, Built-in motion controls & rumble, Customizable button mapping via software
FREQUENTLY ASKED QUESTIONS
We drop it straightAre your games original or reprints?
All games are original releases, no bootlegs, no shady reproductions. What you see is what we dug up — from collector shelves, closed stores, and hidden stockrooms.
Do the discs work? What’s the condition?
Every item is tested and described honestly. Some boxes are a bit rough, some discs have wear, but we don’t ship broken stuff. If it’s mint, we’ll say so. If it’s scratched-but-plays, we’ll say that too.
How long does shipping take?
Depends on where you live. Usually: 1-2 days processing, 5-12 days delivery across EU, International? Could be longer — we’ll give you the tracking anyway.
Can I return a game if it doesn’t work?
Yes. We accept returns for defective items within 14 days. Just hit us up — no drama. If it's on you (like your console's fried), that's a different story.
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