Mirror's Edge (2008)
Mirror’s Edge isn’t just a game — it’s a rhythm. A whitewashed dystopia where red rails guide your path and helicopters watch from above. You play as Faith, a Runner — navigating a totalitarian city not through streets, but across rooftops and air vents. The game trades bullets for motion, turning every sprint, wall-run, and rooftop leap into a heartbeat. It’s clean, it’s raw, and it’s still unmatched. First-person parkour with real weight and flow Minimalist art direction with iconic red cues Original ambient soundtrack by Solar Fields A story of rebellion told in motion
Timesplitters: Future Perfect (2005)
A fast-paced, no-apologies shooter that throws you from haunted castles to future labs and right back into the past — sometimes all in one level. Timesplitters: Future Perfect is the golden age of couch multiplayer. Silly, violent, endlessly replayable. Featuring a time-traveling cop, a monkey with a flamethrower, and the best co-op campaign nobody talks about. This one’s for those who miss the chaos.
Battle Realms (2001)
A cult classic RTS where combat is only half the game. In Battle Realms, peasants become warriors through training, not just clicks. Water is your currency, honor your strategy. Inspired by samurai legends and Asian mythology, it brings a living world full of weather, unit growth, and morally rich factions. Every battle feels like a story told with steel and fire. Deep real-time strategy with unique unit evolution, Four distinct clans with lore-driven mechanics, Dynamic environments: rain, mud, bamboo forests, Cinematic battles and atmospheric music
Legacy of Kain: Soul Reaver (1999)
Soul Reaver drops you into Nosgoth — a decaying, gothic realm where time eats itself. You are Raziel, a betrayed vampire turned wraith, hunting your former brothers across a fractured world. This isn’t a game of fast reflexes; it’s one of atmosphere, of puzzles in stone temples, of phasing between material and spectral planes. The voice acting is Shakespearean, the architecture is cursed, and the soundtrack hums with ghostly ruin. A true relic — one that still drips with ambition. Dual-world mechanic: shift between realms in real time, Gothic level design full of secrets and verticality, Deep lore, unforgettable voice acting and cutscenes, Combat with claws, soul-devouring, and improvised weapons
S.T.A.L.K.E.R.: Shadow of Chernobyl (PC, 2007)
Step into the Zone — a haunted no man’s land crawling with anomalies, radiation, and broken men. This is not your average FPS: it’s survival through bleak skies, rusted bunkers, and open-ended fear. Open-world exploration in post-Soviet decay, Dynamic A-life AI ecosystem, Survival mechanics with real-time day/night cycle, Deep modding support
Enslaved: Odyssey to the West (Xbox 360, 2010)
Post-apocalypse never looked this alive. A retelling of "Journey to the West" wrapped in lush overgrowth, motion-captured emotion, and solid combat. Companion-based platforming and puzzles, Strong narrative with performance capture, Melee-focused combat system, Beautiful world-building
Quake IV (PC, 2005)
Industrial metal, brutal weapons, and a cold Strogg war. This is Quake with a campaign — grim, fast, and still faster than most modern shooters. High-speed shooting with classic Quake weapons, Single-player story in the Quake universe, Sci-fi horror atmosphere, Mech segments + squad missions
Max Payne 2: The Fall of Max Payne (PC, 2003)
A noir-soaked fever dream of bullet time, painkillers, and regret. Max returns older, more broken — but still deadly. Style bleeds from every frame. Iconic bullet time shooting mechanics, Graphic novel-style cutscenes, Gritty, emotional noir storytelling, Atmospheric level design with interactive physics
Baten Kaitos: Eternal Wings and the Lost Ocean (GameCube, 2003)
A forgotten gem in the JRPG sky. Breathtaking pre-rendered environments, card-based combat, and a twist-heavy plot that pulls you deep. Unique Magnus card battle system, Fully voiced story with deep lore, Lush, painted backgrounds and rich music, Dozens of hours of RPG gameplay
Killer7 (GameCube, 2005)
A fever dream dressed as a rail shooter. Seven personalities, one assassin, and a twisted political narrative unlike anything you've ever played. Cel-shaded, psychotic, stylish. On-rails movement with free-aim combat, Psychological thriller narrative, Distinct cel-shaded aesthetic, Bizarre yet memorable boss fights
SSX Tricky (PS2, 2001)
The slopes are steep and the gravity’s loose. This is snowboarding at arcade max, where flips break physics and the soundtrack never lets up. Insane tricks and mid-air stunts, Stylized characters with voiceovers, EA BIG energy and iconic soundtrack, Competitive racing meets freestyle chaos
Advance Wars: Dual Strike (Nintendo DS, 2005)
Tiny armies, massive consequences. Turn-based strategy perfected on two screens, with enough depth to keep you calculating for hours. Turn-based grid combat with terrain tactics, Multiple COs with special powers, Dual-screen support for battlefield overview, Campaign + skirmish + multiplayer
FREQUENTLY ASKED QUESTIONS
We drop it straightAre your games original or reprints?
All games are original releases, no bootlegs, no shady reproductions. What you see is what we dug up — from collector shelves, closed stores, and hidden stockrooms.
Do the discs work? What’s the condition?
Every item is tested and described honestly. Some boxes are a bit rough, some discs have wear, but we don’t ship broken stuff. If it’s mint, we’ll say so. If it’s scratched-but-plays, we’ll say that too.
How long does shipping take?
Depends on where you live. Usually: 1-2 days processing, 5-12 days delivery across EU, International? Could be longer — we’ll give you the tracking anyway.
Can I return a game if it doesn’t work?
Yes. We accept returns for defective items within 14 days. Just hit us up — no drama. If it's on you (like your console's fried), that's a different story.
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